50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef RAGDOLLBOOGIE_H
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#define RAGDOLLBOOGIE_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Set this spawnflag before calling Spawn to get electrical effects
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//-----------------------------------------------------------------------------
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#define SF_RAGDOLL_BOOGIE_ELECTRICAL 0x10000
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#define SF_RAGDOLL_BOOGIE_ELECTRICAL_NARROW_BEAM 0x20000
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//-----------------------------------------------------------------------------
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// Makes ragdolls DANCE!
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//-----------------------------------------------------------------------------
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class CRagdollBoogie : public CBaseEntity {
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DECLARE_DATADESC();
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DECLARE_CLASS(CRagdollBoogie, CBaseEntity);
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public:
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static CRagdollBoogie *Create(CBaseEntity *pTarget, float flMagnitude,
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float flStartTime, float flLengthTime = 0.0f,
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int nSpawnFlags = 0);
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static void IncrementSuppressionCount(CBaseEntity *pTarget);
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static void DecrementSuppressionCount(CBaseEntity *pTarget);
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void Spawn();
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private:
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void AttachToEntity(CBaseEntity *pTarget);
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void SetBoogieTime(float flStartTime, float flLengthTime);
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void SetMagnitude(float flMagnitude);
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void BoogieThink(void);
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void ZapThink();
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float m_flStartTime;
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float m_flBoogieLength;
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float m_flMagnitude;
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int m_nSuppressionCount;
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};
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#endif // RAGDOLLBOOGIE_H
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