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2020-08-04 13:13:01 -04:00

50 lines
1.6 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef RAGDOLLBOOGIE_H
#define RAGDOLLBOOGIE_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Set this spawnflag before calling Spawn to get electrical effects
//-----------------------------------------------------------------------------
#define SF_RAGDOLL_BOOGIE_ELECTRICAL 0x10000
#define SF_RAGDOLL_BOOGIE_ELECTRICAL_NARROW_BEAM 0x20000
//-----------------------------------------------------------------------------
// Makes ragdolls DANCE!
//-----------------------------------------------------------------------------
class CRagdollBoogie : public CBaseEntity {
DECLARE_DATADESC();
DECLARE_CLASS(CRagdollBoogie, CBaseEntity);
public:
static CRagdollBoogie *Create(CBaseEntity *pTarget, float flMagnitude,
float flStartTime, float flLengthTime = 0.0f,
int nSpawnFlags = 0);
static void IncrementSuppressionCount(CBaseEntity *pTarget);
static void DecrementSuppressionCount(CBaseEntity *pTarget);
void Spawn();
private:
void AttachToEntity(CBaseEntity *pTarget);
void SetBoogieTime(float flStartTime, float flLengthTime);
void SetMagnitude(float flMagnitude);
void BoogieThink(void);
void ZapThink();
float m_flStartTime;
float m_flBoogieLength;
float m_flMagnitude;
int m_nSuppressionCount;
};
#endif // RAGDOLLBOOGIE_H