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2020-08-04 13:13:01 -04:00

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711 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ACTANIMATING_H
#define ACTANIMATING_H
#ifdef _WIN32
#pragma once
#endif
#include "baseanimating.h"
class CActAnimating : public CBaseAnimating {
public:
DECLARE_CLASS(CActAnimating, CBaseAnimating);
void SetActivity(Activity act);
inline Activity GetActivity(void) { return m_Activity; }
virtual int ObjectCaps(void) {
return BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION;
}
DECLARE_DATADESC();
private:
Activity m_Activity;
};
#endif // ACTANIMATING_H