52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef AI_BASEHUMANOID_H
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#define AI_BASEHUMANOID_H
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#include "ai_behavior.h"
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#include "ai_blended_movement.h"
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//-----------------------------------------------------------------------------
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// CLASS: CAI_BaseHumanoid
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//-----------------------------------------------------------------------------
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typedef CAI_BlendingHost<CAI_BehaviorHost<CAI_BaseNPC> > CAI_BaseHumanoidBase;
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class CAI_BaseHumanoid : public CAI_BaseHumanoidBase {
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DECLARE_CLASS(CAI_BaseHumanoid, CAI_BaseHumanoidBase);
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public:
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bool HandleInteraction(int interactionType, void *data,
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CBaseCombatCharacter *sourceEnt);
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// Tasks
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virtual void StartTask(const Task_t *pTask);
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virtual void RunTask(const Task_t *pTask);
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virtual void BuildScheduleTestBits();
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// Navigation
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bool OnMoveBlocked(AIMoveResult_t *pResult);
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// Damage
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void TraceAttack(const CTakeDamageInfo &info, const Vector &vecDir,
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trace_t *ptr, CDmgAccumulator *pAccumulator);
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// Various start tasks
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virtual void StartTaskRangeAttack1(const Task_t *pTask);
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// Various run tasks
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virtual void RunTaskRangeAttack1(const Task_t *pTask);
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// Purpose: check ammo
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virtual void CheckAmmo(void);
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};
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//-----------------------------------------------------------------------------
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#endif
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