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nekohook/modules/source2013/sdk/game/server/base_transmit_proxy.h
2020-08-04 13:13:01 -04:00

37 lines
901 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef BASE_TRANSMIT_PROXY_H
#define BASE_TRANSMIT_PROXY_H
#ifdef _WIN32
#pragma once
#endif
#include "ehandle.h"
class CBaseEntity;
class CBaseTransmitProxy {
public:
CBaseTransmitProxy(CBaseEntity *pEnt);
virtual ~CBaseTransmitProxy();
// Override this to control the ShouldTransmit behavior of whatever entity
// the proxy is attached to. bPrevShouldTransmitResult is what the proxy's
// entity's ShouldTransmit() returned.
virtual int ShouldTransmit(const CCheckTransmitInfo *pInfo,
int nPrevShouldTransmitResult);
void AddRef();
void Release();
private:
EHANDLE m_hEnt;
unsigned short m_refCount;
};
#endif // BASE_TRANSMIT_PROXY_H