62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: The class from which all bludgeon melee
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// weapons are derived.
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#include "basehlcombatweapon.h"
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#ifndef BASEBLUDGEONWEAPON_H
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#define BASEBLUDGEONWEAPON_H
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//=========================================================
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// CBaseHLBludgeonWeapon
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//=========================================================
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class CBaseHLBludgeonWeapon : public CBaseHLCombatWeapon {
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DECLARE_CLASS(CBaseHLBludgeonWeapon, CBaseHLCombatWeapon);
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public:
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CBaseHLBludgeonWeapon();
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DECLARE_SERVERCLASS();
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virtual void Spawn(void);
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virtual void Precache(void);
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// Attack functions
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virtual void PrimaryAttack(void);
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virtual void SecondaryAttack(void);
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virtual void ItemPostFrame(void);
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// Functions to select animation sequences
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virtual Activity GetPrimaryAttackActivity(void) { return ACT_VM_HITCENTER; }
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virtual Activity GetSecondaryAttackActivity(void) {
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return ACT_VM_HITCENTER2;
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}
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virtual float GetFireRate(void) { return 0.2f; }
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virtual float GetRange(void) { return 32.0f; }
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virtual float GetDamageForActivity(Activity hitActivity) { return 1.0f; }
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virtual int CapabilitiesGet(void);
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virtual int WeaponMeleeAttack1Condition(float flDot, float flDist);
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protected:
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virtual void ImpactEffect(trace_t &trace);
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private:
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bool ImpactWater(const Vector &start, const Vector &end);
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void Swing(int bIsSecondary);
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void Hit(trace_t &traceHit, Activity nHitActivity, bool bIsSecondary);
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Activity ChooseIntersectionPointAndActivity(trace_t &hitTrace,
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const Vector &mins,
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const Vector &maxs,
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CBasePlayer *pOwner);
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};
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#endif |