30 lines
1003 B
C++
30 lines
1003 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef ENTITYBLOCKER_H
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#define ENTITYBLOCKER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//==================================================================================================================
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// Entity Blocker
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//==================================================================================================================
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class CEntityBlocker : public CBaseEntity {
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DECLARE_CLASS(CEntityBlocker, CBaseEntity);
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public:
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static CEntityBlocker *Create(const Vector &origin, const Vector &mins,
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const Vector &maxs,
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CBaseEntity *pOwner = NULL,
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bool bBlockPhysics = false);
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void Spawn(void);
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bool TestCollision(const Ray_t &ray, unsigned int mask, trace_t &trace);
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};
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#endif // ENTITYBLOCKER_H
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