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2020-08-04 13:13:01 -04:00

45 lines
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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A point entity that periodically emits sparks and "bzzt" sounds.
//
// $NoKeywords: $
//=============================================================================//
#ifndef ENVSPARK_H
#define ENVSPARK_H
#ifdef _WIN32
#pragma once
#endif
class CEnvSpark : public CPointEntity {
DECLARE_CLASS(CEnvSpark, CPointEntity);
public:
CEnvSpark(void);
void Spawn(void);
void Precache(void);
void SparkThink(void);
void StartSpark(void);
void StopSpark(void);
// Input handlers
void InputStartSpark(inputdata_t &inputdata);
void InputStopSpark(inputdata_t &inputdata);
void InputToggleSpark(inputdata_t &inputdata);
void InputSparkOnce(inputdata_t &inputdata);
bool IsSparking(void) { return (GetNextThink() != TICK_NEVER_THINK); }
DECLARE_DATADESC();
float m_flDelay;
int m_nGlowSpriteIndex;
int m_nMagnitude;
int m_nTrailLength;
COutputEvent m_OnSpark;
};
#endif // ENVSPARK_H