45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A point entity that periodically emits sparks and "bzzt" sounds.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ENVSPARK_H
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#define ENVSPARK_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CEnvSpark : public CPointEntity {
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DECLARE_CLASS(CEnvSpark, CPointEntity);
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public:
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CEnvSpark(void);
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void Spawn(void);
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void Precache(void);
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void SparkThink(void);
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void StartSpark(void);
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void StopSpark(void);
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// Input handlers
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void InputStartSpark(inputdata_t &inputdata);
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void InputStopSpark(inputdata_t &inputdata);
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void InputToggleSpark(inputdata_t &inputdata);
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void InputSparkOnce(inputdata_t &inputdata);
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bool IsSparking(void) { return (GetNextThink() != TICK_NEVER_THINK); }
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DECLARE_DATADESC();
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float m_flDelay;
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int m_nGlowSpriteIndex;
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int m_nMagnitude;
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int m_nTrailLength;
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COutputEvent m_OnSpark;
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};
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#endif // ENVSPARK_H
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