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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Expose an IsAHunter function
//
//=============================================================================//
#ifndef NPC_HUNTER_H
#define NPC_HUNTER_H
#if defined(_WIN32)
#pragma once
#endif
class CBaseEntity;
/// true if given entity pointer is a hunter.
bool Hunter_IsHunter(CBaseEntity *pEnt);
// call throughs for member functions
void Hunter_StriderBusterAttached(CBaseEntity *pHunter, CBaseEntity *pAttached);
void Hunter_StriderBusterDetached(CBaseEntity *pHunter, CBaseEntity *pAttached);
void Hunter_StriderBusterLaunched(CBaseEntity *pBuster);
#endif