56 lines
1.7 KiB
C
56 lines
1.7 KiB
C
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef FIRE_H
|
|
#define FIRE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "entityoutput.h"
|
|
#include "fire_smoke.h"
|
|
#include "plasma.h"
|
|
|
|
// Spawnflags
|
|
#define SF_FIRE_INFINITE 0x00000001
|
|
#define SF_FIRE_SMOKELESS 0x00000002
|
|
#define SF_FIRE_START_ON 0x00000004
|
|
#define SF_FIRE_START_FULL 0x00000008
|
|
#define SF_FIRE_DONT_DROP 0x00000010
|
|
#define SF_FIRE_NO_GLOW 0x00000020
|
|
#define SF_FIRE_DIE_PERMANENT 0x00000080
|
|
#define SF_FIRE_VISIBLE_FROM_ABOVE 0x00000100
|
|
|
|
//==================================================
|
|
// CFire
|
|
//==================================================
|
|
|
|
enum fireType_e {
|
|
FIRE_NATURAL = 0,
|
|
FIRE_PLASMA,
|
|
};
|
|
|
|
//==================================================
|
|
|
|
// NPCs and grates do not prevent fire from travelling
|
|
#define MASK_FIRE_SOLID (MASK_SOLID & (~(CONTENTS_MONSTER | CONTENTS_GRATE)))
|
|
|
|
//==================================================
|
|
// FireSystem
|
|
//==================================================
|
|
bool FireSystem_StartFire(const Vector &position, float fireHeight,
|
|
float attack, float fuel, int flags,
|
|
CBaseEntity *owner, fireType_e type = FIRE_NATURAL);
|
|
void FireSystem_ExtinguishInRadius(const Vector &origin, float radius,
|
|
float rate);
|
|
void FireSystem_AddHeatInRadius(const Vector &origin, float radius, float heat);
|
|
|
|
bool FireSystem_GetFireDamageDimensions(CBaseEntity *pFire, Vector *pFireMins,
|
|
Vector *pFireMaxs);
|
|
|
|
#endif // FIRE_H
|