76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef FIRE_SMOKE_H
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#define FIRE_SMOKE_H
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#pragma once
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#include "baseparticleentity.h"
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//==================================================
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// CBaseFire
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//==================================================
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// NOTENOTE: Reserved for all descendants
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#define bitsFIRE_NONE 0x00000000
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#define bitsFIRE_ACTIVE 0x00000001
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class CBaseFire : public CBaseEntity {
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public:
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DECLARE_DATADESC();
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DECLARE_CLASS(CBaseFire, CBaseEntity);
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CBaseFire(void);
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virtual ~CBaseFire(void);
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virtual void Scale(float size, float time);
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virtual void Scale(float start, float size, float time);
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virtual void Enable(int state = true);
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// Client-side
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CNetworkVar(float, m_flStartScale);
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CNetworkVar(float, m_flScale);
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CNetworkVar(float, m_flScaleTime);
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CNetworkVar(int, m_nFlags);
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};
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//==================================================
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// CFireSmoke
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//==================================================
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// NOTENOTE: Mirrored in cl_dll/c_fire_smoke.cpp
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#define bitsFIRESMOKE_SMOKE 0x00000002
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#define bitsFIRESMOKE_SMOKE_COLLISION 0x00000004
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#define bitsFIRESMOKE_GLOW 0x00000008
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#define bitsFIRESMOKE_VISIBLE_FROM_ABOVE 0x00000010
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class CFireSmoke : public CBaseFire {
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public:
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DECLARE_CLASS(CFireSmoke, CBaseFire);
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CFireSmoke(void);
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virtual ~CFireSmoke(void);
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void Spawn();
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void Precache();
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void EnableSmoke(int state = true);
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void EnableGlow(int state = true);
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void EnableVisibleFromAbove(int state = true);
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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public:
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// Client-side
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CNetworkVar(int, m_nFlameModelIndex);
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CNetworkVar(int, m_nFlameFromAboveModelIndex);
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// Server-side
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};
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#endif // FIRE_SMOKE_H
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