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2020-08-04 13:13:01 -04:00

76 lines
1.9 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef FIRE_SMOKE_H
#define FIRE_SMOKE_H
#pragma once
#include "baseparticleentity.h"
//==================================================
// CBaseFire
//==================================================
// NOTENOTE: Reserved for all descendants
#define bitsFIRE_NONE 0x00000000
#define bitsFIRE_ACTIVE 0x00000001
class CBaseFire : public CBaseEntity {
public:
DECLARE_DATADESC();
DECLARE_CLASS(CBaseFire, CBaseEntity);
CBaseFire(void);
virtual ~CBaseFire(void);
virtual void Scale(float size, float time);
virtual void Scale(float start, float size, float time);
virtual void Enable(int state = true);
// Client-side
CNetworkVar(float, m_flStartScale);
CNetworkVar(float, m_flScale);
CNetworkVar(float, m_flScaleTime);
CNetworkVar(int, m_nFlags);
};
//==================================================
// CFireSmoke
//==================================================
// NOTENOTE: Mirrored in cl_dll/c_fire_smoke.cpp
#define bitsFIRESMOKE_SMOKE 0x00000002
#define bitsFIRESMOKE_SMOKE_COLLISION 0x00000004
#define bitsFIRESMOKE_GLOW 0x00000008
#define bitsFIRESMOKE_VISIBLE_FROM_ABOVE 0x00000010
class CFireSmoke : public CBaseFire {
public:
DECLARE_CLASS(CFireSmoke, CBaseFire);
CFireSmoke(void);
virtual ~CFireSmoke(void);
void Spawn();
void Precache();
void EnableSmoke(int state = true);
void EnableGlow(int state = true);
void EnableVisibleFromAbove(int state = true);
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
public:
// Client-side
CNetworkVar(int, m_nFlameModelIndex);
CNetworkVar(int, m_nFlameFromAboveModelIndex);
// Server-side
};
#endif // FIRE_SMOKE_H