62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef FUNC_MOVELINEAR_H
|
|
#define FUNC_MOVELINEAR_H
|
|
|
|
#pragma once
|
|
|
|
#include "basetoggle.h"
|
|
#include "entityoutput.h"
|
|
|
|
class IPhysicsFluidController;
|
|
|
|
class CFuncMoveLinear : public CBaseToggle {
|
|
public:
|
|
DECLARE_CLASS(CFuncMoveLinear, CBaseToggle);
|
|
|
|
void Spawn(void);
|
|
void Precache(void);
|
|
bool CreateVPhysics(void);
|
|
bool ShouldSavePhysics(void);
|
|
|
|
void MoveTo(Vector vPosition, float flSpeed);
|
|
void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType,
|
|
float value);
|
|
void MoveDone(void);
|
|
void StopMoveSound(void);
|
|
void Blocked(CBaseEntity *pOther);
|
|
void SetPosition(float flPosition);
|
|
|
|
int DrawDebugTextOverlays(void);
|
|
|
|
// Input handlers
|
|
void InputOpen(inputdata_t &inputdata);
|
|
void InputClose(inputdata_t &inputdata);
|
|
void InputSetPosition(inputdata_t &inputdata);
|
|
void InputSetSpeed(inputdata_t &inputdata);
|
|
|
|
DECLARE_DATADESC();
|
|
|
|
Vector m_vecMoveDir; // Move direction.
|
|
|
|
string_t m_soundStart; // start and looping sound
|
|
string_t m_soundStop; // stop sound
|
|
string_t m_currentSound; // sound I'm playing
|
|
|
|
float m_flBlockDamage; // Damage inflicted when blocked.
|
|
float m_flStartPosition; // Position of brush when spawned
|
|
float m_flMoveDistance; // Total distance the brush can move
|
|
|
|
IPhysicsFluidController *m_pFluidController;
|
|
|
|
// Outputs
|
|
COutputEvent m_OnFullyOpen;
|
|
COutputEvent m_OnFullyClosed;
|
|
};
|
|
#endif // FUNC_MOVELINEAR_H
|