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2020-08-04 13:13:01 -04:00

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Header file for player-thrown grenades.
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef GRENADE_BASE_H
#define GRENADE_BASE_H
#pragma once
#include "basegrenade_shared.h"
class CSprite;
#define GRENADE_TIMER 5 // Try 5 seconds instead of 3?
//-----------------------------------------------------------------------------
// Purpose: Base Thrown-Grenade class
//-----------------------------------------------------------------------------
class CThrownGrenade : public CBaseGrenade {
public:
DECLARE_CLASS(CThrownGrenade, CBaseGrenade);
void Spawn(void);
void Thrown(Vector vecOrigin, Vector vecVelocity, float flExplodeTime);
};
#endif // GRENADE_BASE_H