44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef H_CYCLER_H
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#define H_CYCLER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CCycler : public CAI_BaseNPC {
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public:
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DECLARE_CLASS(CCycler, CAI_BaseNPC);
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void GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax);
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virtual int ObjectCaps(void) {
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return (BaseClass::ObjectCaps() | FCAP_IMPULSE_USE);
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}
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int OnTakeDamage(const CTakeDamageInfo &info);
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void Spawn(void);
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void Precache(void);
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void Think(void);
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// void Pain( float flDamage );
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void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType,
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float value);
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// Don't treat as a live target
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virtual bool IsAlive(void) { return false; }
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// Inputs
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void InputSetSequence(inputdata_t &inputdata);
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DECLARE_DATADESC();
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int m_animate;
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};
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#endif // H_CYCLER_H
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