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2020-08-04 13:13:01 -04:00

44 lines
1.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef H_CYCLER_H
#define H_CYCLER_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CCycler : public CAI_BaseNPC {
public:
DECLARE_CLASS(CCycler, CAI_BaseNPC);
void GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax);
virtual int ObjectCaps(void) {
return (BaseClass::ObjectCaps() | FCAP_IMPULSE_USE);
}
int OnTakeDamage(const CTakeDamageInfo &info);
void Spawn(void);
void Precache(void);
void Think(void);
// void Pain( float flDamage );
void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType,
float value);
// Don't treat as a live target
virtual bool IsAlive(void) { return false; }
// Inputs
void InputSetSequence(inputdata_t &inputdata);
DECLARE_DATADESC();
int m_animate;
};
#endif // H_CYCLER_H