27 lines
849 B
C++
27 lines
849 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Contains the set of functions for manipulating entity hierarchies.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef HIERARCHY_H
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#define HIERARCHY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlvector.h"
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class CBaseEntity;
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void UnlinkFromParent(CBaseEntity *pRemove);
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void TransferChildren(CBaseEntity *pOldParent, CBaseEntity *pNewParent);
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void LinkChild(CBaseEntity *pParent, CBaseEntity *pChild);
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void UnlinkAllChildren(CBaseEntity *pParent);
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int GetAllChildren(CBaseEntity *pParent, CUtlVector<CBaseEntity *> &list);
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bool EntityIsParentOf(CBaseEntity *pParent, CBaseEntity *pEntity);
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int GetAllInHierarchy(CBaseEntity *pParent, CUtlVector<CBaseEntity *> &list);
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#endif // HIERARCHY_H
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