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2020-08-04 13:13:01 -04:00

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854 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef AR2_EXPLOSION_H
#define AR2_EXPLOSION_H
#include "baseparticleentity.h"
class AR2Explosion : public CBaseParticleEntity {
DECLARE_DATADESC();
public:
DECLARE_CLASS(AR2Explosion, CBaseParticleEntity);
DECLARE_SERVERCLASS();
static AR2Explosion *CreateAR2Explosion(const Vector &pos);
inline void SetMaterialName(const char *szMaterialName);
private:
CNetworkString(m_szMaterialName, 255);
};
void AR2Explosion::SetMaterialName(const char *szMaterialName) {
if (szMaterialName) {
Q_strncpy(m_szMaterialName.GetForModify(), szMaterialName,
sizeof(m_szMaterialName));
}
}
#endif