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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef ASSASSIN_SMOKE_H
#define ASSASSIN_SMOKE_H
#include "baseparticleentity.h"
class CAssassinSmoke : public CBaseParticleEntity {
public:
DECLARE_CLASS(CAssassinSmoke, CBaseParticleEntity);
DECLARE_SERVERCLASS();
static CAssassinSmoke* CreateAssassinSmoke(const Vector& pos);
};
#endif // ASSASSIN_SMOKE_H