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nekohook/modules/source2013/sdk/game/server/hl2/cbasespriteprojectile.h
2020-08-04 13:13:01 -04:00

45 lines
1.2 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Base class for simple projectiles
//
// $NoKeywords: $
//=============================================================================//
#ifndef CBASESPRITEPROJECTILE_H
#define CBASESPRITEPROJECTILE_H
#ifdef _WIN32
#pragma once
#endif
#include "Sprite.h"
enum MoveType_t;
enum MoveCollide_t;
//=============================================================================
//=============================================================================
class CBaseSpriteProjectile : public CSprite {
DECLARE_DATADESC();
DECLARE_CLASS(CBaseSpriteProjectile, CSprite);
public:
void Touch(CBaseEntity *pOther);
virtual void HandleTouch(CBaseEntity *pOther);
void Think();
virtual void HandleThink();
void Spawn(char *pszModel, const Vector &vecOrigin,
const Vector &vecVelocity, edict_t *pOwner, MoveType_t iMovetype,
MoveCollide_t nMoveCollide, int iDamage, int iDamageType,
CBaseEntity *pIntendedTarget = NULL);
virtual void Precache(void){};
int m_iDmg;
int m_iDmgType;
EHANDLE m_hIntendedTarget;
};
#endif // CBASESPRITEPROJECTILE_H