This repository has been archived on 2024-06-13. You can view files and clone it, but cannot push or open issues or pull requests.
2020-08-04 13:13:01 -04:00

46 lines
1002 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Projectile shot from the AR2
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef GRENADEAR2_H
#define GRENADEAR2_H
#include "basegrenade_shared.h"
#define MAX_AR2_NO_COLLIDE_TIME 0.2
class SmokeTrail;
class CWeaponAR2;
class CGrenadeAR2 : public CBaseGrenade {
public:
DECLARE_CLASS(CGrenadeAR2, CBaseGrenade);
CHandle<SmokeTrail> m_hSmokeTrail;
float m_fSpawnTime;
float m_fDangerRadius;
void Spawn(void);
void Precache(void);
void GrenadeAR2Touch(CBaseEntity *pOther);
void GrenadeAR2Think(void);
void Event_Killed(const CTakeDamageInfo &info);
public:
void EXPORT Detonate(void);
CGrenadeAR2(void);
DECLARE_DATADESC();
};
#endif // GRENADEAR2_H