46 lines
1002 B
C++
46 lines
1002 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Projectile shot from the AR2
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GRENADEAR2_H
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#define GRENADEAR2_H
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#include "basegrenade_shared.h"
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#define MAX_AR2_NO_COLLIDE_TIME 0.2
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class SmokeTrail;
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class CWeaponAR2;
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class CGrenadeAR2 : public CBaseGrenade {
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public:
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DECLARE_CLASS(CGrenadeAR2, CBaseGrenade);
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CHandle<SmokeTrail> m_hSmokeTrail;
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float m_fSpawnTime;
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float m_fDangerRadius;
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void Spawn(void);
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void Precache(void);
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void GrenadeAR2Touch(CBaseEntity *pOther);
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void GrenadeAR2Think(void);
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void Event_Killed(const CTakeDamageInfo &info);
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public:
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void EXPORT Detonate(void);
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CGrenadeAR2(void);
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DECLARE_DATADESC();
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};
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#endif // GRENADEAR2_H
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