74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Projectile shot by mortar synth
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
// $Log: $
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef GRENADEBEAM_H
|
|
#define GRENADEBEAM_H
|
|
|
|
#include "basegrenade_shared.h"
|
|
|
|
#define GRENADEBEAM_MAXBEAMS 2
|
|
#define GRENADEBEAM_MAXHITS GRENADEBEAM_MAXBEAMS - 1
|
|
|
|
class CGrenadeBeam;
|
|
class CBeam;
|
|
|
|
// End of the grenade beam
|
|
class CGrenadeBeamChaser : public CBaseAnimating {
|
|
public:
|
|
DECLARE_CLASS(CGrenadeBeamChaser, CBaseAnimating);
|
|
DECLARE_DATADESC();
|
|
|
|
static CGrenadeBeamChaser* ChaserCreate(CGrenadeBeam* pTarget);
|
|
|
|
void Spawn(void);
|
|
void ChaserThink();
|
|
|
|
CGrenadeBeam* m_pTarget;
|
|
};
|
|
|
|
class CGrenadeBeam : public CBaseGrenade {
|
|
public:
|
|
DECLARE_CLASS(CGrenadeBeam, CBaseGrenade);
|
|
DECLARE_DATADESC();
|
|
|
|
static CGrenadeBeam* Create(CBaseEntity* pOwner, const Vector& vStart);
|
|
|
|
public:
|
|
void Spawn(void);
|
|
void Precache(void);
|
|
void Format(color32 clrColor, float flWidth);
|
|
void GrenadeBeamTouch(CBaseEntity* pOther);
|
|
void KillBeam();
|
|
void CreateBeams(void);
|
|
void UpdateBeams(void);
|
|
// void DebugBeams(void);
|
|
void GetChaserTargetPos(Vector* vPosition);
|
|
void GetNextTargetPos(Vector* vPosition);
|
|
int UpdateTransmitState(void);
|
|
void Shoot(Vector vDirection, float flSpeed, float flLifetime, float flLag,
|
|
float flDamage);
|
|
|
|
Vector m_vLaunchPos;
|
|
float m_flBeamWidth;
|
|
float m_flBeamSpeed;
|
|
float m_flBeamLag;
|
|
float m_flLaunchTime;
|
|
float m_flLastTouchTime;
|
|
EHANDLE m_hBeamChaser;
|
|
int m_nNumHits;
|
|
Vector m_pHitLocation[GRENADEBEAM_MAXHITS];
|
|
CBeam* m_pBeam[GRENADEBEAM_MAXBEAMS];
|
|
};
|
|
|
|
#endif // GRENADEBEAM_H
|