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2020-08-04 13:13:01 -04:00

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Things thrown from the hand
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef GRENADEBRICKBAT_H
#define GRENADEBRICKBAT_H
#include "basegrenade_shared.h"
enum BrickbatAmmo_t;
class CGrenade_Brickbat : public CBaseGrenade {
public:
DECLARE_CLASS(CGrenade_Brickbat, CBaseGrenade);
virtual void Spawn(void);
virtual void SpawnBrickbatWeapon(void);
virtual void Detonate(void) { return; };
virtual bool CreateVPhysics();
void BrickbatTouch(CBaseEntity *pOther);
void BrickbatThink(void);
BrickbatAmmo_t m_nType;
bool m_bExplodes;
bool m_bBounceToFlat; // Bouncing to flatten
public:
DECLARE_DATADESC();
};
#endif // GRENADEBRICKBAT_H