41 lines
981 B
C++
41 lines
981 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Things thrown from the hand
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GRENADEBRICKBAT_H
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#define GRENADEBRICKBAT_H
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#include "basegrenade_shared.h"
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enum BrickbatAmmo_t;
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class CGrenade_Brickbat : public CBaseGrenade {
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public:
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DECLARE_CLASS(CGrenade_Brickbat, CBaseGrenade);
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virtual void Spawn(void);
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virtual void SpawnBrickbatWeapon(void);
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virtual void Detonate(void) { return; };
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virtual bool CreateVPhysics();
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void BrickbatTouch(CBaseEntity *pOther);
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void BrickbatThink(void);
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BrickbatAmmo_t m_nType;
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bool m_bExplodes;
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bool m_bBounceToFlat; // Bouncing to flatten
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public:
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DECLARE_DATADESC();
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};
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#endif // GRENADEBRICKBAT_H
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