43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Projectile shot by mortar synth
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GRENADEENERGY_H
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#define GRENADEENERGY_H
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#include "basegrenade_shared.h"
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class CGrenadeEnergy : public CBaseGrenade {
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public:
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DECLARE_CLASS(CGrenadeEnergy, CBaseGrenade);
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static void Shoot(CBaseEntity *pOwner, const Vector &vStart,
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Vector vVelocity);
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public:
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void Spawn(void);
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void Precache(void);
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void Animate(void);
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void GrenadeEnergyTouch(CBaseEntity *pOther);
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void Event_Killed(const CTakeDamageInfo &info);
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int m_flMaxFrame;
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int m_nEnergySprite;
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float m_flLaunchTime; // When was this thing launched
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void EXPORT Detonate(void);
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DECLARE_DATADESC();
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};
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#endif // GRENADEENERGY_H
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