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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Projectile shot by mortar synth
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef GRENADEENERGY_H
#define GRENADEENERGY_H
#include "basegrenade_shared.h"
class CGrenadeEnergy : public CBaseGrenade {
public:
DECLARE_CLASS(CGrenadeEnergy, CBaseGrenade);
static void Shoot(CBaseEntity *pOwner, const Vector &vStart,
Vector vVelocity);
public:
void Spawn(void);
void Precache(void);
void Animate(void);
void GrenadeEnergyTouch(CBaseEntity *pOther);
void Event_Killed(const CTakeDamageInfo &info);
int m_flMaxFrame;
int m_nEnergySprite;
float m_flLaunchTime; // When was this thing launched
void EXPORT Detonate(void);
DECLARE_DATADESC();
};
#endif // GRENADEENERGY_H