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nekohook/modules/source2013/sdk/game/server/hl2/grenade_pathfollower.h
2020-08-04 13:13:01 -04:00

54 lines
1.4 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Projectile shot by wasteland scanner
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef GRENADEPATHFOLLOWER_H
#define GRENADEPATHFOLLOWER_H
#include "basegrenade_shared.h"
class RocketTrail;
class CGrenadePathfollower : public CBaseGrenade {
public:
DECLARE_CLASS(CGrenadePathfollower, CBaseGrenade);
static CGrenadePathfollower *CreateGrenadePathfollower(
string_t sModelName, string_t sFlySound, const Vector &vecOrigin,
const QAngle &vecAngles, edict_t *pentOwner);
CHandle<RocketTrail> m_hRocketTrail;
CBaseEntity *m_pPathTarget; // path corner we are heading towards
float m_flFlySpeed;
string_t m_sFlySound;
float m_flNextFlySoundTime;
Class_T Classify(void);
void Spawn(void);
void AimThink(void);
void GrenadeTouch(CBaseEntity *pOther);
void Event_Killed(const CTakeDamageInfo &info);
void Launch(float flLaunchSpeed, string_t sPathCornerName);
void PlayFlySound(void);
void EXPORT Detonate(void);
CGrenadePathfollower(void);
~CGrenadePathfollower(void);
virtual void Precache();
DECLARE_DATADESC();
};
#endif // GRENADEPATHFOLLOWER_H