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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef GRENADE_TRIPMINE_H
#define GRENADE_TRIPMINE_H
#ifdef _WIN32
#pragma once
#endif
#include "basegrenade_shared.h"
class CBeam;
class CTripmineGrenade : public CBaseGrenade {
public:
DECLARE_CLASS(CTripmineGrenade, CBaseGrenade);
CTripmineGrenade();
void Spawn(void);
void Precache(void);
int OnTakeDamage_Alive(const CTakeDamageInfo &info);
void WarningThink(void);
void PowerupThink(void);
void BeamBreakThink(void);
void DelayDeathThink(void);
void Event_Killed(const CTakeDamageInfo &info);
void MakeBeam(void);
void KillBeam(void);
public:
EHANDLE m_hOwner;
private:
float m_flPowerUp;
Vector m_vecDir;
Vector m_vecEnd;
float m_flBeamLength;
CBeam *m_pBeam;
Vector m_posOwner;
Vector m_angleOwner;
DECLARE_DATADESC();
};
#endif // GRENADE_TRIPMINE_H