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2020-08-04 13:13:01 -04:00

39 lines
1.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Base combat character with no AI
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "ai_baseactor.h"
#include "ai_behavior_holster.h"
#include "npc_playercompanion.h"
class CNPC_Alyx : public CNPC_PlayerCompanion {
public:
DECLARE_CLASS(CNPC_Alyx, CNPC_PlayerCompanion);
bool CreateBehaviors();
void Spawn(void);
void SelectModel();
void Precache(void);
void SetupAlyxWithoutParent(void);
void CreateEmpTool(void);
void PrescheduleThink(void);
Class_T Classify(void);
void HandleAnimEvent(animevent_t *pEvent);
Activity NPC_TranslateActivity(Activity activity);
void TraceAttack(const CTakeDamageInfo &info, const Vector &vecDir,
trace_t *ptr, CDmgAccumulator *pAccumulator);
bool ShouldLookForBetterWeapon() { return false; }
bool IsReadinessCapable() { return false; }
void DeathSound(const CTakeDamageInfo &info);
EHANDLE m_hEmpTool;
DECLARE_DATADESC();
DEFINE_CUSTOM_AI;
};