39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Base combat character with no AI
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#include "ai_baseactor.h"
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#include "ai_behavior_holster.h"
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#include "npc_playercompanion.h"
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class CNPC_Alyx : public CNPC_PlayerCompanion {
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public:
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DECLARE_CLASS(CNPC_Alyx, CNPC_PlayerCompanion);
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bool CreateBehaviors();
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void Spawn(void);
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void SelectModel();
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void Precache(void);
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void SetupAlyxWithoutParent(void);
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void CreateEmpTool(void);
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void PrescheduleThink(void);
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Class_T Classify(void);
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void HandleAnimEvent(animevent_t *pEvent);
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Activity NPC_TranslateActivity(Activity activity);
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void TraceAttack(const CTakeDamageInfo &info, const Vector &vecDir,
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trace_t *ptr, CDmgAccumulator *pAccumulator);
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bool ShouldLookForBetterWeapon() { return false; }
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bool IsReadinessCapable() { return false; }
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void DeathSound(const CTakeDamageInfo &info);
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EHANDLE m_hEmpTool;
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DECLARE_DATADESC();
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DEFINE_CUSTOM_AI;
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};
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