31 lines
1.0 KiB
C
31 lines
1.0 KiB
C
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef NPC_ATTACKCHOPPER_H
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#define NPC_ATTACKCHOPPER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Creates an avoidance sphere
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//-----------------------------------------------------------------------------
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CBaseEntity *CreateHelicopterAvoidanceSphere(CBaseEntity *pParent,
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int nAttachment, float flRadius,
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bool bAvoidBelow = false);
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// Chopper gibbage
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void Chopper_BecomeChunks(CBaseEntity *pChopper);
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void Chopper_CreateChunk(CBaseEntity *pChopper, const Vector &vecChunkPos,
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const QAngle &vecChunkAngles, const char *pszChunkName,
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bool bSmall);
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void Chopper_PrecacheChunks(CBaseEntity *pChopper);
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#endif // NPC_ATTACKCHOPPER_H
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