75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Base combat character with no AI
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
// $Log: $
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef NPC_BULLSQUID_H
|
|
#define NPC_BULLSQUID_H
|
|
|
|
#include "ai_basenpc.h"
|
|
|
|
class CNPC_Bullsquid : public CAI_BaseNPC {
|
|
DECLARE_CLASS(CNPC_Bullsquid, CAI_BaseNPC);
|
|
DECLARE_DATADESC();
|
|
|
|
public:
|
|
void Spawn(void);
|
|
void Precache(void);
|
|
Class_T Classify(void);
|
|
|
|
void IdleSound(void);
|
|
void PainSound(const CTakeDamageInfo &info);
|
|
void AlertSound(void);
|
|
void DeathSound(const CTakeDamageInfo &info);
|
|
void AttackSound(void);
|
|
void GrowlSound(void);
|
|
|
|
float MaxYawSpeed(void);
|
|
|
|
void HandleAnimEvent(animevent_t *pEvent);
|
|
|
|
int RangeAttack1Conditions(float flDot, float flDist);
|
|
int MeleeAttack1Conditions(float flDot, float flDist);
|
|
int MeleeAttack2Conditions(float flDot, float flDist);
|
|
|
|
bool FValidateHintType(CAI_Hint *pHint);
|
|
void RemoveIgnoredConditions(void);
|
|
Disposition_t IRelationType(CBaseEntity *pTarget);
|
|
int OnTakeDamage_Alive(const CTakeDamageInfo &inputInfo);
|
|
|
|
int GetSoundInterests(void);
|
|
void RunAI(void);
|
|
virtual void OnListened(void);
|
|
|
|
int SelectSchedule(void);
|
|
bool FInViewCone(Vector pOrigin);
|
|
|
|
void StartTask(const Task_t *pTask);
|
|
void RunTask(const Task_t *pTask);
|
|
|
|
NPC_STATE SelectIdealState(void);
|
|
|
|
DEFINE_CUSTOM_AI;
|
|
|
|
private:
|
|
bool m_fCanThreatDisplay; // this is so the squid only does the "I see a
|
|
// headcrab!" dance one time.
|
|
float m_flLastHurtTime; // we keep track of this, because if something
|
|
// hurts a squid, it will forget about its love of
|
|
// headcrabs for a while.
|
|
float m_flNextSpitTime; // last time the bullsquid used the spit attack.
|
|
int m_nSquidSpitSprite;
|
|
float m_flHungryTime; // set this is a future time to stop the monster from
|
|
// eating for a while.
|
|
|
|
float m_nextSquidSoundTime;
|
|
};
|
|
#endif // NPC_BULLSQUID_H
|