This repository has been archived on 2024-06-13. You can view files and clone it, but cannot push or open issues or pull requests.
2020-08-04 13:13:01 -04:00

57 lines
1.4 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WEAPON_STUNSTICK_H
#define WEAPON_STUNSTICK_H
#ifdef _WIN32
#pragma once
#endif
#include "basebludgeonweapon.h"
#define STUNSTICK_RANGE 75.0f
#define STUNSTICK_REFIRE 0.6f
class CWeaponStunStick : public CBaseHLBludgeonWeapon {
DECLARE_CLASS(CWeaponStunStick, CBaseHLBludgeonWeapon);
DECLARE_DATADESC();
public:
CWeaponStunStick();
DECLARE_SERVERCLASS();
DECLARE_ACTTABLE();
virtual void Precache();
void Spawn();
float GetRange(void) { return STUNSTICK_RANGE; }
float GetFireRate(void) { return STUNSTICK_REFIRE; }
int WeaponMeleeAttack1Condition(float flDot, float flDist);
bool Deploy(void);
bool Holster(CBaseCombatWeapon *pSwitchingTo = NULL);
void Drop(const Vector &vecVelocity);
void ImpactEffect(trace_t &traceHit);
void SecondaryAttack(void) {}
void SetStunState(bool state);
bool GetStunState(void);
void Operator_HandleAnimEvent(animevent_t *pEvent,
CBaseCombatCharacter *pOperator);
float GetDamageForActivity(Activity hitActivity);
bool CanBePickedUpByNPCs(void) { return false; }
private:
CNetworkVar(bool, m_bActive);
};
#endif // WEAPON_STUNSTICK_H