63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: TRIPWIRE
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef WEAPONTRIPWIRE_H
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#define WEAPONTRIPWIRE_H
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#include "basegrenade_shared.h"
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#include "basehlcombatweapon.h"
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enum TripwireState_t {
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TRIPWIRE_TRIPMINE_READY,
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TRIPWIRE_SATCHEL_THROW,
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TRIPWIRE_SATCHEL_ATTACH,
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};
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class CWeapon_Tripwire : public CBaseHLCombatWeapon {
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public:
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DECLARE_CLASS(CWeapon_Tripwire, CBaseHLCombatWeapon);
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DECLARE_SERVERCLASS();
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bool m_bNeedReload;
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bool m_bClearReload;
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bool m_bAttachTripwire;
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void Spawn(void);
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void Precache(void);
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int CapabilitiesGet(void) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
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void PrimaryAttack(void);
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void SecondaryAttack(void);
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void WeaponIdle(void);
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void WeaponSwitch(void);
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void SetPickupTouch(void);
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void TripwireTouch(CBaseEntity *pOther); // default weapon touch
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void ItemPostFrame(void);
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bool Reload(void);
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bool CanAttachTripwire(void); // In position where can attach TRIPWIRE?
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void StartTripwireAttach(void);
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void TripwireAttach(void);
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bool Deploy(void);
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bool Holster(CBaseCombatWeapon *pSwitchingTo = NULL);
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CWeapon_Tripwire();
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DECLARE_ACTTABLE();
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DECLARE_DATADESC();
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};
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#endif // WEAPONTRIPWIRE_H
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