This repository has been archived on 2024-06-13. You can view files and clone it, but cannot push or open issues or pull requests.
2020-08-04 13:13:01 -04:00

63 lines
1.5 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: TRIPWIRE
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef WEAPONTRIPWIRE_H
#define WEAPONTRIPWIRE_H
#include "basegrenade_shared.h"
#include "basehlcombatweapon.h"
enum TripwireState_t {
TRIPWIRE_TRIPMINE_READY,
TRIPWIRE_SATCHEL_THROW,
TRIPWIRE_SATCHEL_ATTACH,
};
class CWeapon_Tripwire : public CBaseHLCombatWeapon {
public:
DECLARE_CLASS(CWeapon_Tripwire, CBaseHLCombatWeapon);
DECLARE_SERVERCLASS();
bool m_bNeedReload;
bool m_bClearReload;
bool m_bAttachTripwire;
void Spawn(void);
void Precache(void);
int CapabilitiesGet(void) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
void PrimaryAttack(void);
void SecondaryAttack(void);
void WeaponIdle(void);
void WeaponSwitch(void);
void SetPickupTouch(void);
void TripwireTouch(CBaseEntity *pOther); // default weapon touch
void ItemPostFrame(void);
bool Reload(void);
bool CanAttachTripwire(void); // In position where can attach TRIPWIRE?
void StartTripwireAttach(void);
void TripwireAttach(void);
bool Deploy(void);
bool Holster(CBaseCombatWeapon *pSwitchingTo = NULL);
CWeapon_Tripwire();
DECLARE_ACTTABLE();
DECLARE_DATADESC();
};
#endif // WEAPONTRIPWIRE_H