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2020-08-04 13:13:01 -04:00

63 lines
1.6 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CAMERA_H
#define CAMERA_H
#ifdef _WIN32
#pragma once
#endif
#include "cbase.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CPointCamera : public CBaseEntity {
public:
DECLARE_CLASS(CPointCamera, CBaseEntity);
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
CPointCamera();
~CPointCamera();
void Spawn(void);
// Tell the client that this camera needs to be rendered
void SetActive(bool bActive);
int UpdateTransmitState(void);
void ChangeFOVThink(void);
void InputChangeFOV(inputdata_t &inputdata);
void InputSetOnAndTurnOthersOff(inputdata_t &inputdata);
void InputSetOn(inputdata_t &inputdata);
void InputSetOff(inputdata_t &inputdata);
private:
float m_TargetFOV;
float m_DegreesPerSecond;
CNetworkVar(float, m_FOV);
CNetworkVar(float, m_Resolution);
CNetworkVar(bool, m_bFogEnable);
CNetworkColor32(m_FogColor);
CNetworkVar(float, m_flFogStart);
CNetworkVar(float, m_flFogEnd);
CNetworkVar(float, m_flFogMaxDensity);
CNetworkVar(bool, m_bActive);
CNetworkVar(bool, m_bUseScreenAspectRatio);
// Allows the mapmaker to control whether a camera is active or not
bool m_bIsOn;
public:
CPointCamera *m_pNext;
};
CPointCamera *GetPointCameraList();
#endif // CAMERA_H