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2020-08-04 13:13:01 -04:00

103 lines
2.6 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SOUNDSCAPE_H
#define SOUNDSCAPE_H
#ifdef _WIN32
#pragma once
#endif
class CEnvSoundscape;
struct ss_update_t {
CBasePlayer *pPlayer;
CEnvSoundscape *pCurrentSoundscape;
Vector playerPosition;
float currentDistance;
int traceCount;
bool bInRange;
};
class CEnvSoundscape : public CPointEntity {
public:
DECLARE_CLASS(CEnvSoundscape, CPointEntity);
DECLARE_DATADESC();
CEnvSoundscape();
~CEnvSoundscape();
bool KeyValue(const char *szKeyName, const char *szValue);
void Spawn(void);
void Precache(void);
void UpdateForPlayer(ss_update_t &update);
void WriteAudioParamsTo(audioparams_t &audio);
virtual int UpdateTransmitState();
bool InRangeOfPlayer(CBasePlayer *pPlayer);
void DrawDebugGeometryOverlays(void);
void InputEnable(inputdata_t &inputdata);
void InputDisable(inputdata_t &inputdata);
void InputToggleEnabled(inputdata_t &inputdata);
string_t GetSoundscapeName() const { return m_soundscapeName; }
private:
bool IsEnabled(void) const;
void Disable(void);
void Enable(void);
public:
COutputEvent m_OnPlay;
float m_flRadius;
string_t m_soundscapeName;
int m_soundscapeIndex;
int m_soundscapeEntityId;
string_t m_positionNames[NUM_AUDIO_LOCAL_SOUNDS];
// If this is set, then this soundscape ignores all its parameters and uses
// those of this soundscape.
CHandle<CEnvSoundscape> m_hProxySoundscape;
private:
bool m_bDisabled;
};
class CEnvSoundscapeProxy : public CEnvSoundscape {
public:
DECLARE_CLASS(CEnvSoundscapeProxy, CEnvSoundscape);
DECLARE_DATADESC();
CEnvSoundscapeProxy();
virtual void Activate();
// Here just to stop it falling back to CEnvSoundscape's, and
// printing bogus errors about missing soundscapes.
virtual void Precache() { return; }
private:
string_t m_MainSoundscapeName;
};
class CEnvSoundscapeTriggerable : public CEnvSoundscape {
friend class CTriggerSoundscape;
public:
DECLARE_CLASS(CEnvSoundscapeTriggerable, CEnvSoundscape);
DECLARE_DATADESC();
CEnvSoundscapeTriggerable();
// Overrides the base class's think and prevents it from running at all.
virtual void Think();
private:
// Passed through from CTriggerSoundscape.
void DelegateStartTouch(CBaseEntity *pEnt);
void DelegateEndTouch(CBaseEntity *pEnt);
};
#endif // SOUNDSCAPE_H