103 lines
2.6 KiB
C++
103 lines
2.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef SOUNDSCAPE_H
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#define SOUNDSCAPE_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CEnvSoundscape;
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struct ss_update_t {
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CBasePlayer *pPlayer;
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CEnvSoundscape *pCurrentSoundscape;
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Vector playerPosition;
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float currentDistance;
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int traceCount;
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bool bInRange;
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};
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class CEnvSoundscape : public CPointEntity {
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public:
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DECLARE_CLASS(CEnvSoundscape, CPointEntity);
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DECLARE_DATADESC();
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CEnvSoundscape();
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~CEnvSoundscape();
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bool KeyValue(const char *szKeyName, const char *szValue);
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void Spawn(void);
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void Precache(void);
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void UpdateForPlayer(ss_update_t &update);
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void WriteAudioParamsTo(audioparams_t &audio);
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virtual int UpdateTransmitState();
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bool InRangeOfPlayer(CBasePlayer *pPlayer);
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void DrawDebugGeometryOverlays(void);
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void InputEnable(inputdata_t &inputdata);
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void InputDisable(inputdata_t &inputdata);
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void InputToggleEnabled(inputdata_t &inputdata);
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string_t GetSoundscapeName() const { return m_soundscapeName; }
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private:
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bool IsEnabled(void) const;
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void Disable(void);
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void Enable(void);
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public:
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COutputEvent m_OnPlay;
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float m_flRadius;
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string_t m_soundscapeName;
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int m_soundscapeIndex;
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int m_soundscapeEntityId;
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string_t m_positionNames[NUM_AUDIO_LOCAL_SOUNDS];
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// If this is set, then this soundscape ignores all its parameters and uses
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// those of this soundscape.
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CHandle<CEnvSoundscape> m_hProxySoundscape;
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private:
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bool m_bDisabled;
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};
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class CEnvSoundscapeProxy : public CEnvSoundscape {
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public:
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DECLARE_CLASS(CEnvSoundscapeProxy, CEnvSoundscape);
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DECLARE_DATADESC();
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CEnvSoundscapeProxy();
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virtual void Activate();
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// Here just to stop it falling back to CEnvSoundscape's, and
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// printing bogus errors about missing soundscapes.
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virtual void Precache() { return; }
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private:
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string_t m_MainSoundscapeName;
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};
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class CEnvSoundscapeTriggerable : public CEnvSoundscape {
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friend class CTriggerSoundscape;
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public:
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DECLARE_CLASS(CEnvSoundscapeTriggerable, CEnvSoundscape);
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DECLARE_DATADESC();
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CEnvSoundscapeTriggerable();
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// Overrides the base class's think and prevents it from running at all.
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virtual void Think();
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private:
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// Passed through from CTriggerSoundscape.
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void DelegateStartTouch(CBaseEntity *pEnt);
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void DelegateEndTouch(CBaseEntity *pEnt);
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};
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#endif // SOUNDSCAPE_H
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