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2020-08-04 13:13:01 -04:00

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Dynamic light at the end of a spotlight
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#ifndef SPOTLIGHTEND_H
#define SPOTLIGHTEND_H
#ifdef _WIN32
#pragma once
#endif
#include "baseentity.h"
class CSpotlightEnd : public CBaseEntity {
DECLARE_DATADESC();
public:
DECLARE_CLASS(CSpotlightEnd, CBaseEntity);
void Spawn(void);
int ObjectCaps(void) {
// Don't save and don't go across transitions
return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) |
FCAP_DONT_SAVE;
}
DECLARE_SERVERCLASS();
public:
CNetworkVar(float, m_flLightScale);
CNetworkVar(float, m_Radius);
// CNetworkVector( m_vSpotlightDir );
// CNetworkVector( m_vSpotlightOrg );
Vector m_vSpotlightDir;
Vector m_vSpotlightOrg;
};
#endif // SPOTLIGHTEND_H