45 lines
1005 B
C++
45 lines
1005 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Dynamic light at the end of a spotlight
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SPOTLIGHTEND_H
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#define SPOTLIGHTEND_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseentity.h"
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class CSpotlightEnd : public CBaseEntity {
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DECLARE_DATADESC();
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public:
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DECLARE_CLASS(CSpotlightEnd, CBaseEntity);
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void Spawn(void);
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int ObjectCaps(void) {
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// Don't save and don't go across transitions
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return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) |
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FCAP_DONT_SAVE;
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}
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DECLARE_SERVERCLASS();
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public:
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CNetworkVar(float, m_flLightScale);
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CNetworkVar(float, m_Radius);
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// CNetworkVector( m_vSpotlightDir );
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// CNetworkVector( m_vSpotlightOrg );
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Vector m_vSpotlightDir;
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Vector m_vSpotlightOrg;
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};
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#endif // SPOTLIGHTEND_H
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