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nekohook/modules/source2013/sdk/game/server/te_particlesystem.h
2020-08-04 13:13:01 -04:00

29 lines
641 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TE_PARTICLESYSTEM_H
#define TE_PARTICLESYSTEM_H
#ifdef _WIN32
#pragma once
#endif
#include "basetempentity.h"
class CTEParticleSystem : public CBaseTempEntity {
public:
DECLARE_CLASS(CTEParticleSystem, CBaseTempEntity);
DECLARE_SERVERCLASS();
CTEParticleSystem(const char *pName) : BaseClass(pName) {
m_vecOrigin.GetForModify().Init();
}
CNetworkVector(m_vecOrigin);
};
#endif // TE_PARTICLESYSTEM_H