29 lines
641 B
C++
29 lines
641 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TE_PARTICLESYSTEM_H
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#define TE_PARTICLESYSTEM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basetempentity.h"
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class CTEParticleSystem : public CBaseTempEntity {
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public:
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DECLARE_CLASS(CTEParticleSystem, CBaseTempEntity);
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DECLARE_SERVERCLASS();
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CTEParticleSystem(const char *pName) : BaseClass(pName) {
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m_vecOrigin.GetForModify().Init();
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}
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CNetworkVector(m_vecOrigin);
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};
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#endif // TE_PARTICLESYSTEM_H
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