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2020-08-04 13:13:01 -04:00

55 lines
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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Team spawnpoint entity
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_TEAMSPAWNPOINT_H
#define TF_TEAMSPAWNPOINT_H
#pragma once
#include "baseentity.h"
#include "entityoutput.h"
class CTeam;
//-----------------------------------------------------------------------------
// Purpose: points at which the player can spawn, restricted by team
//-----------------------------------------------------------------------------
class CTeamSpawnPoint : public CPointEntity {
public:
DECLARE_CLASS(CTeamSpawnPoint, CPointEntity);
void Activate(void);
virtual bool IsValid(CBasePlayer *pPlayer);
COutputEvent m_OnPlayerSpawn;
protected:
int m_iDisabled;
// Input handlers
void InputEnable(inputdata_t &inputdata);
void InputDisable(inputdata_t &inputdata);
DECLARE_DATADESC();
};
//-----------------------------------------------------------------------------
// Purpose: points at which vehicles can spawn, restricted by team
//-----------------------------------------------------------------------------
class CTeamVehicleSpawnPoint : public CTeamSpawnPoint {
DECLARE_CLASS(CTeamVehicleSpawnPoint, CTeamSpawnPoint);
public:
void Activate(void);
bool IsValid(void);
COutputEvent m_OnVehicleSpawn;
DECLARE_DATADESC();
};
#endif // TF_TEAMSPAWNPOINT_H