55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Team spawnpoint entity
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_TEAMSPAWNPOINT_H
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#define TF_TEAMSPAWNPOINT_H
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#pragma once
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#include "baseentity.h"
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#include "entityoutput.h"
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class CTeam;
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//-----------------------------------------------------------------------------
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// Purpose: points at which the player can spawn, restricted by team
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//-----------------------------------------------------------------------------
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class CTeamSpawnPoint : public CPointEntity {
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public:
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DECLARE_CLASS(CTeamSpawnPoint, CPointEntity);
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void Activate(void);
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virtual bool IsValid(CBasePlayer *pPlayer);
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COutputEvent m_OnPlayerSpawn;
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protected:
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int m_iDisabled;
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// Input handlers
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void InputEnable(inputdata_t &inputdata);
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void InputDisable(inputdata_t &inputdata);
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DECLARE_DATADESC();
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};
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//-----------------------------------------------------------------------------
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// Purpose: points at which vehicles can spawn, restricted by team
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//-----------------------------------------------------------------------------
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class CTeamVehicleSpawnPoint : public CTeamSpawnPoint {
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DECLARE_CLASS(CTeamVehicleSpawnPoint, CTeamSpawnPoint);
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public:
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void Activate(void);
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bool IsValid(void);
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COutputEvent m_OnVehicleSpawn;
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DECLARE_DATADESC();
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};
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#endif // TF_TEAMSPAWNPOINT_H
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