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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Entity that simulates bullets that are underwater.
//
//=============================================================================//
#ifndef WEAPON_WATERBULLET_H
#define WEAPON_WATERBULLET_H
#ifdef _WIN32
#pragma once
#endif
#define WATER_BULLET_BUBBLES_PER_INCH 0.05f
//=========================================================
//=========================================================
class CWaterBullet : public CBaseAnimating {
DECLARE_CLASS(CWaterBullet, CBaseAnimating);
public:
void Precache();
void Spawn(const Vector &vecOrigin, const Vector &vecDir);
void Touch(CBaseEntity *pOther);
void BulletThink();
DECLARE_DATADESC();
DECLARE_SERVERCLASS();
};
#endif // WEAPON_WATERBULLET_H