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nekohook/modules/source2013/sdk/game/shared/ModelSoundsCache.h
2020-08-04 13:13:01 -04:00

45 lines
1.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef MODELSOUNDSCACHE_H
#define MODELSOUNDSCACHE_H
#ifdef _WIN32
#pragma once
#endif
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "UtlCachedFileData.h"
#define MODELSOUNDSCACHE_VERSION 5
class CStudioHdr;
#pragma pack(1)
class CModelSoundsCache : public IBaseCacheInfo {
public:
CUtlVector<unsigned short> sounds;
CModelSoundsCache();
CModelSoundsCache(const CModelSoundsCache& src);
void PrecacheSoundList();
virtual void Save(CUtlBuffer& buf);
virtual void Restore(CUtlBuffer& buf);
virtual void Rebuild(char const* filename);
static void FindOrAddScriptSound(CUtlVector<unsigned short>& sounds,
char const* soundname);
static void BuildAnimationEventSoundList(
CStudioHdr* hdr, CUtlVector<unsigned short>& sounds);
private:
char const* GetSoundName(int index);
};
#pragma pack()
#endif // MODELSOUNDSCACHE_H