45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef MODELSOUNDSCACHE_H
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#define MODELSOUNDSCACHE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "SoundEmitterSystem/isoundemittersystembase.h"
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#include "UtlCachedFileData.h"
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#define MODELSOUNDSCACHE_VERSION 5
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class CStudioHdr;
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#pragma pack(1)
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class CModelSoundsCache : public IBaseCacheInfo {
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public:
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CUtlVector<unsigned short> sounds;
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CModelSoundsCache();
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CModelSoundsCache(const CModelSoundsCache& src);
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void PrecacheSoundList();
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virtual void Save(CUtlBuffer& buf);
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virtual void Restore(CUtlBuffer& buf);
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virtual void Rebuild(char const* filename);
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static void FindOrAddScriptSound(CUtlVector<unsigned short>& sounds,
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char const* soundname);
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static void BuildAnimationEventSoundList(
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CStudioHdr* hdr, CUtlVector<unsigned short>& sounds);
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private:
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char const* GetSoundName(int index);
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};
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#pragma pack()
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#endif // MODELSOUNDSCACHE_H
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