43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef SCENECACHE_H
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#define SCENECACHE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "SoundEmitterSystem/isoundemittersystembase.h"
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#include "UtlCachedFileData.h"
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class CChoreoEvent;
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#define SCENECACHE_VERSION 7
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#pragma pack(1)
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class CSceneCache : public IBaseCacheInfo {
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public:
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unsigned int msecs;
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CUtlVector<unsigned short> sounds;
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CSceneCache();
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CSceneCache(const CSceneCache& src);
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int GetSoundCount() const;
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char const* GetSoundName(int index);
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virtual void Save(CUtlBuffer& buf);
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virtual void Restore(CUtlBuffer& buf);
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virtual void Rebuild(char const* filename);
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static unsigned int ComputeSoundScriptFileTimestampChecksum();
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static void PrecacheSceneEvent(CChoreoEvent* event,
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CUtlVector<unsigned short>& soundlist);
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};
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#pragma pack()
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#endif // SCENECACHE_H
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