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2020-08-04 13:13:01 -04:00

84 lines
2.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef BASEPROJECTILE_H
#define BASEPROJECTILE_H
#ifdef _WIN32
#pragma once
#endif
#include "cbase.h"
#ifdef GAME_DLL
#include "baseanimating.h"
#else
#include "c_baseanimating.h"
#endif
#ifdef CLIENT_DLL
#define CBaseProjectile C_BaseProjectile
#endif // CLIENT_DLL
//=============================================================================
//
// Base Projectile.
//
//=============================================================================
#ifdef CLIENT_DLL
class CBaseProjectile : public CBaseAnimating
#else // CLIENT_DLL
DECLARE_AUTO_LIST(IBaseProjectileAutoList);
class CBaseProjectile : public CBaseAnimating,
public IBaseProjectileAutoList
#endif // !CLIENT_DLL
{
public:
DECLARE_CLASS(CBaseProjectile, CBaseAnimating);
DECLARE_NETWORKCLASS();
CBaseProjectile();
virtual void Spawn();
#ifdef GAME_DLL
virtual int GetBaseProjectileType() const { return -1; } // no base
virtual int GetProjectileType() const { return -1; } // no type
virtual int GetDestroyableHitCount(void) const {
return m_iDestroyableHitCount;
}
void IncrementDestroyableHitCount(void) { ++m_iDestroyableHitCount; }
virtual bool CanCollideWithTeammates() const {
return m_bCanCollideWithTeammates;
}
virtual float GetCollideWithTeammatesDelay() const { return 0.25f; }
#endif // GAME_DLL
virtual bool IsDestroyable(void) { return false; }
virtual void Destroy(bool bBlinkOut = true, bool bBreakRocket = false) {}
virtual void SetLauncher(CBaseEntity *pLauncher);
CBaseEntity *GetOriginalLauncher() const { return m_hOriginalLauncher; }
protected:
#ifdef GAME_DLL
void CollideWithTeammatesThink();
int m_iDestroyableHitCount;
#endif // GAME_DLL
private:
#ifdef GAME_DLL
void ResetCollideWithTeammates();
bool m_bCanCollideWithTeammates;
#endif // GAME_DLL
CNetworkHandle(CBaseEntity, m_hOriginalLauncher);
};
#endif // BASEPROJECTILE_H