86 lines
2.3 KiB
C++
86 lines
2.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CHOREOACTOR_H
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#define CHOREOACTOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/utlvector.h"
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class CChoreoChannel;
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class CChoreoScene;
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class CUtlBuffer;
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class IChoreoStringPool;
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//-----------------------------------------------------------------------------
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// Purpose: The actor is the atomic element of a scene
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// A scene can have one or more actors, who have multiple events on one or
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// more channels
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//-----------------------------------------------------------------------------
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class CChoreoActor {
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public:
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// Construction
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CChoreoActor(void);
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CChoreoActor(const char *name);
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// Assignment
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CChoreoActor &operator=(const CChoreoActor &src);
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// Serialization
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void SaveToBuffer(CUtlBuffer &buf, CChoreoScene *pScene,
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IChoreoStringPool *pStringPool);
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bool RestoreFromBuffer(CUtlBuffer &buf, CChoreoScene *pScene,
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IChoreoStringPool *pStringPool);
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// Accessors
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void SetName(const char *name);
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const char *GetName(void);
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// Iteration
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int GetNumChannels(void);
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CChoreoChannel *GetChannel(int channel);
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CChoreoChannel *FindChannel(const char *name);
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// Manipulate children
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void AddChannel(CChoreoChannel *channel);
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void RemoveChannel(CChoreoChannel *channel);
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int FindChannelIndex(CChoreoChannel *channel);
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void SwapChannels(int c1, int c2);
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void RemoveAllChannels();
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void SetFacePoserModelName(const char *name);
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char const *GetFacePoserModelName(void) const;
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void SetActive(bool active);
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bool GetActive(void) const;
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bool IsMarkedForSave() const { return m_bMarkedForSave; }
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void SetMarkedForSave(bool mark) { m_bMarkedForSave = mark; }
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void MarkForSaveAll(bool mark);
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private:
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// Clear structure out
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void Init(void);
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enum { MAX_ACTOR_NAME = 128, MAX_FACEPOSER_MODEL_NAME = 128 };
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char m_szName[MAX_ACTOR_NAME];
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char m_szFacePoserModelName[MAX_FACEPOSER_MODEL_NAME];
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// Children
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CUtlVector<CChoreoChannel *> m_Channels;
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bool m_bActive;
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// Purely for save/load
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bool m_bMarkedForSave;
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};
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#endif // CHOREOACTOR_H
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