39 lines
1021 B
C
39 lines
1021 B
C
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef DEATH_POSE_H
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#define DEATH_POSE_H
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#ifdef _WIN32
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#pragma once
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#endif
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enum {
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DEATH_FRAME_HEAD = 1,
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DEATH_FRAME_STOMACH,
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DEATH_FRAME_LEFTARM,
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DEATH_FRAME_RIGHTARM,
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DEATH_FRAME_LEFTLEG,
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DEATH_FRAME_RIGHTLEG,
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MAX_DEATHPOSE_FRAMES = DEATH_FRAME_RIGHTLEG
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};
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#ifdef CLIENT_DLL
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void GetRagdollCurSequenceWithDeathPose(C_BaseAnimating *entity,
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matrix3x4_t *curBones, float flTime,
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int activity, int frame);
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#else // !CLIENT_DLL
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/// Calculates death pose activity and frame
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void SelectDeathPoseActivityAndFrame(CBaseAnimating* entity,
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const CTakeDamageInfo& info, int hitgroup,
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Activity& activity, int& frame);
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#endif // !CLIENT_DLL
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#endif // DEATH_POSE_H
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