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2020-08-04 13:13:01 -04:00

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C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef DEATH_POSE_H
#define DEATH_POSE_H
#ifdef _WIN32
#pragma once
#endif
enum {
DEATH_FRAME_HEAD = 1,
DEATH_FRAME_STOMACH,
DEATH_FRAME_LEFTARM,
DEATH_FRAME_RIGHTARM,
DEATH_FRAME_LEFTLEG,
DEATH_FRAME_RIGHTLEG,
MAX_DEATHPOSE_FRAMES = DEATH_FRAME_RIGHTLEG
};
#ifdef CLIENT_DLL
void GetRagdollCurSequenceWithDeathPose(C_BaseAnimating *entity,
matrix3x4_t *curBones, float flTime,
int activity, int frame);
#else // !CLIENT_DLL
/// Calculates death pose activity and frame
void SelectDeathPoseActivityAndFrame(CBaseAnimating* entity,
const CTakeDamageInfo& info, int hitgroup,
Activity& activity, int& frame);
#endif // !CLIENT_DLL
#endif // DEATH_POSE_H