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2020-08-04 13:13:01 -04:00

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619 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef IHASOWNER_H
#define IHASOWNER_H
#ifdef _WIN32
#pragma once
#endif
class CBaseEntity;
//-----------------------------------------------------------------------------
// Purpose: Allows an entity to access its owner regardless of entity type
//-----------------------------------------------------------------------------
class IHasOwner {
public:
virtual CBaseEntity *GetOwnerViaInterface(void) = 0;
};
#endif // IHASOWNER_H