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nekohook/modules/source2013/sdk/game/shared/env_detail_controller.h
2020-08-04 13:13:01 -04:00

35 lines
1.0 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifdef CLIENT_DLL
#define CEnvDetailController C_EnvDetailController
#endif // CLIENT_DLL
//-----------------------------------------------------------------------------
// Implementation of the class that controls detail prop fade distances
//-----------------------------------------------------------------------------
class CEnvDetailController : public CBaseEntity {
public:
DECLARE_CLASS(CEnvDetailController, CBaseEntity);
DECLARE_NETWORKCLASS();
CEnvDetailController();
virtual ~CEnvDetailController();
#ifndef CLIENT_DLL
virtual bool KeyValue(const char *szKeyName, const char *szValue);
#endif // !CLIENT_DLL
CNetworkVar(float, m_flFadeStartDist);
CNetworkVar(float, m_flFadeEndDist);
// ALWAYS transmit to all clients.
virtual int UpdateTransmitState(void);
};
CEnvDetailController *GetDetailController();