35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifdef CLIENT_DLL
|
|
#define CEnvDetailController C_EnvDetailController
|
|
#endif // CLIENT_DLL
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Implementation of the class that controls detail prop fade distances
|
|
//-----------------------------------------------------------------------------
|
|
class CEnvDetailController : public CBaseEntity {
|
|
public:
|
|
DECLARE_CLASS(CEnvDetailController, CBaseEntity);
|
|
DECLARE_NETWORKCLASS();
|
|
|
|
CEnvDetailController();
|
|
virtual ~CEnvDetailController();
|
|
|
|
#ifndef CLIENT_DLL
|
|
virtual bool KeyValue(const char *szKeyName, const char *szValue);
|
|
#endif // !CLIENT_DLL
|
|
|
|
CNetworkVar(float, m_flFadeStartDist);
|
|
CNetworkVar(float, m_flFadeEndDist);
|
|
|
|
// ALWAYS transmit to all clients.
|
|
virtual int UpdateTransmitState(void);
|
|
};
|
|
|
|
CEnvDetailController *GetDetailController();
|