80 lines
1.6 KiB
C++
80 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Projectile shot from the AR2
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef WEAPONAR2_H
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#define WEAPONAR2_H
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#include "basegrenade_shared.h"
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#include "weapon_hl2mpbase_machinegun.h"
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#ifdef CLIENT_DLL
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#define CWeaponAR2 C_WeaponAR2
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#endif
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class CWeaponAR2 : public CHL2MPMachineGun {
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public:
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DECLARE_CLASS(CWeaponAR2, CHL2MPMachineGun);
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CWeaponAR2();
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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void ItemPostFrame(void);
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void Precache(void);
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void SecondaryAttack(void);
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void DelayedAttack(void);
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const char *GetTracerType(void) { return "AR2Tracer"; }
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void AddViewKick(void);
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int GetMinBurst(void) { return 2; }
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int GetMaxBurst(void) { return 5; }
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float GetFireRate(void) { return 0.1f; }
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bool CanHolster(void);
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bool Reload(void);
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Activity GetPrimaryAttackActivity(void);
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void DoImpactEffect(trace_t &tr, int nDamageType);
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virtual bool Deploy(void);
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virtual const Vector &GetBulletSpread(void) {
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static Vector cone;
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cone = VECTOR_CONE_3DEGREES;
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return cone;
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}
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const WeaponProficiencyInfo_t *GetProficiencyValues();
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private:
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CWeaponAR2(const CWeaponAR2 &);
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protected:
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float m_flDelayedFire;
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bool m_bShotDelayed;
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int m_nVentPose;
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#ifndef CLIENT_DLL
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DECLARE_ACTTABLE();
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#endif
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};
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#endif // WEAPONAR2_H
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