66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef HL2MP_WEAPON_CROWBAR_H
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#define HL2MP_WEAPON_CROWBAR_H
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#pragma once
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#include "weapon_hl2mpbasebasebludgeon.h"
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#include "weapon_hl2mpbasehlmpcombatweapon.h"
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#ifdef CLIENT_DLL
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#define CWeaponCrowbar C_WeaponCrowbar
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#endif
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//-----------------------------------------------------------------------------
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// CWeaponCrowbar
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//-----------------------------------------------------------------------------
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class CWeaponCrowbar : public CBaseHL2MPBludgeonWeapon {
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public:
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DECLARE_CLASS(CWeaponCrowbar, CBaseHL2MPBludgeonWeapon);
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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#ifndef CLIENT_DLL
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DECLARE_ACTTABLE();
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#endif
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CWeaponCrowbar();
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float GetRange(void);
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float GetFireRate(void);
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void AddViewKick(void);
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float GetDamageForActivity(Activity hitActivity);
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void SecondaryAttack(void) { return; }
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void Drop(const Vector &vecVelocity);
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// Animation event
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#ifndef CLIENT_DLL
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virtual void Operator_HandleAnimEvent(animevent_t *pEvent,
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CBaseCombatCharacter *pOperator);
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void HandleAnimEventMeleeHit(animevent_t *pEvent,
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CBaseCombatCharacter *pOperator);
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int WeaponMeleeAttack1Condition(float flDot, float flDist);
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#endif
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CWeaponCrowbar(const CWeaponCrowbar &);
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private:
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};
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#endif // HL2MP_WEAPON_CROWBAR_H
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