38 lines
1.4 KiB
C++
38 lines
1.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#ifndef ICHOREOEVENTCALLBACK_H
|
|
#define ICHOREOEVENTCALLBACK_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
class CChoreoEvent;
|
|
class CChoreoChannel;
|
|
class CChoreoActor;
|
|
class CChoreoScene;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: During choreo playback, events are triggered by calling back from
|
|
// the scene through this interface.
|
|
//-----------------------------------------------------------------------------
|
|
abstract_class IChoreoEventCallback {
|
|
public:
|
|
virtual void StartEvent(float currenttime, CChoreoScene *scene,
|
|
CChoreoEvent *event) = 0;
|
|
// Only called for events with HasEndTime() == true
|
|
virtual void EndEvent(float currenttime, CChoreoScene *scene,
|
|
CChoreoEvent *event) = 0;
|
|
// Called for events which have been started but aren't done yet
|
|
virtual void ProcessEvent(float currenttime, CChoreoScene *scene,
|
|
CChoreoEvent *event) = 0;
|
|
// Called for events that are part of a pause condition
|
|
virtual bool CheckEvent(float currenttime, CChoreoScene *scene,
|
|
CChoreoEvent *event) = 0;
|
|
};
|
|
|
|
#endif // ICHOREOEVENTCALLBACK_H
|