This repository has been archived on 2024-06-13. You can view files and clone it, but cannot push or open issues or pull requests.
nekohook/modules/source2013/sdk/game/shared/ichoreoeventcallback.h
2020-08-04 13:13:01 -04:00

38 lines
1.4 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ICHOREOEVENTCALLBACK_H
#define ICHOREOEVENTCALLBACK_H
#ifdef _WIN32
#pragma once
#endif
class CChoreoEvent;
class CChoreoChannel;
class CChoreoActor;
class CChoreoScene;
//-----------------------------------------------------------------------------
// Purpose: During choreo playback, events are triggered by calling back from
// the scene through this interface.
//-----------------------------------------------------------------------------
abstract_class IChoreoEventCallback {
public:
virtual void StartEvent(float currenttime, CChoreoScene *scene,
CChoreoEvent *event) = 0;
// Only called for events with HasEndTime() == true
virtual void EndEvent(float currenttime, CChoreoScene *scene,
CChoreoEvent *event) = 0;
// Called for events which have been started but aren't done yet
virtual void ProcessEvent(float currenttime, CChoreoScene *scene,
CChoreoEvent *event) = 0;
// Called for events that are part of a pause condition
virtual bool CheckEvent(float currenttime, CChoreoScene *scene,
CChoreoEvent *event) = 0;
};
#endif // ICHOREOEVENTCALLBACK_H