66 lines
2.4 KiB
C++
66 lines
2.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PHYSICS_SAVERESTORE_H
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#define PHYSICS_SAVERESTORE_H
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#if defined(_WIN32)
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#pragma once
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#endif
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#include "vphysics_interface.h"
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class ISaveRestoreBlockHandler;
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class IPhysicsObject;
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class CPhysCollide;
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//-----------------------------------------------------------------------------
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ISaveRestoreBlockHandler *GetPhysSaveRestoreBlockHandler();
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ISaveRestoreOps *GetPhysObjSaveRestoreOps(PhysInterfaceId_t);
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//-------------------------------------
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#define DEFINE_PHYSPTR(name) \
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{ \
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FIELD_CUSTOM, #name, {offsetof(classNameTypedef, name), 0}, 1, \
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FTYPEDESC_SAVE, NULL, \
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GetPhysObjSaveRestoreOps( \
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GetPhysIID(&(((classNameTypedef *)0)->name))), \
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NULL \
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}
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#define DEFINE_PHYSPTR_ARRAY(name) \
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{ \
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FIELD_CUSTOM, #name, {offsetof(classNameTypedef, name), 0}, \
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ARRAYSIZE(((classNameTypedef *)0)->name), FTYPEDESC_SAVE, NULL, \
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GetPhysObjSaveRestoreOps( \
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GetPhysIID(&(((classNameTypedef *)0)->name[0]))), \
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NULL \
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}
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//-----------------------------------------------------------------------------
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abstract_class IPhysSaveRestoreManager {
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public:
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virtual void NoteBBox(const Vector &mins, const Vector &maxs,
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CPhysCollide *) = 0;
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virtual void AssociateModel(IPhysicsObject *, int modelIndex) = 0;
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virtual void AssociateModel(IPhysicsObject *,
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const CPhysCollide *pModel) = 0;
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virtual void ForgetModel(IPhysicsObject *) = 0;
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virtual void ForgetAllModels() = 0;
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};
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extern IPhysSaveRestoreManager *g_pPhysSaveRestoreManager;
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//=============================================================================
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#endif // PHYSICS_SAVERESTORE_H
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