121 lines
2.9 KiB
C++
121 lines
2.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef PLAYERNET_VARS_H
|
|
#define PLAYERNET_VARS_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "shared_classnames.h"
|
|
|
|
#define NUM_AUDIO_LOCAL_SOUNDS 8
|
|
|
|
// These structs are contained in each player's local data and shared by the
|
|
// client & server
|
|
|
|
struct fogparams_t {
|
|
DECLARE_CLASS_NOBASE(fogparams_t);
|
|
DECLARE_EMBEDDED_NETWORKVAR();
|
|
|
|
#ifndef CLIENT_DLL
|
|
DECLARE_SIMPLE_DATADESC();
|
|
#endif
|
|
|
|
bool operator!=(const fogparams_t& other) const;
|
|
|
|
CNetworkVector(dirPrimary);
|
|
CNetworkColor32(colorPrimary);
|
|
CNetworkColor32(colorSecondary);
|
|
CNetworkColor32(colorPrimaryLerpTo);
|
|
CNetworkColor32(colorSecondaryLerpTo);
|
|
CNetworkVar(float, start);
|
|
CNetworkVar(float, end);
|
|
CNetworkVar(float, farz);
|
|
CNetworkVar(float, maxdensity);
|
|
|
|
CNetworkVar(float, startLerpTo);
|
|
CNetworkVar(float, endLerpTo);
|
|
CNetworkVar(float, lerptime);
|
|
CNetworkVar(float, duration);
|
|
CNetworkVar(bool, enable);
|
|
CNetworkVar(bool, blend);
|
|
};
|
|
|
|
// Crappy. Needs to be here because it wants to use
|
|
#ifdef CLIENT_DLL
|
|
#define CFogController C_FogController
|
|
#endif
|
|
|
|
class CFogController;
|
|
|
|
struct fogplayerparams_t {
|
|
DECLARE_CLASS_NOBASE(fogplayerparams_t);
|
|
DECLARE_EMBEDDED_NETWORKVAR();
|
|
|
|
#ifndef CLIENT_DLL
|
|
DECLARE_SIMPLE_DATADESC();
|
|
#endif
|
|
|
|
CNetworkHandle(CFogController, m_hCtrl);
|
|
float m_flTransitionTime;
|
|
|
|
color32 m_OldColor;
|
|
float m_flOldStart;
|
|
float m_flOldEnd;
|
|
|
|
color32 m_NewColor;
|
|
float m_flNewStart;
|
|
float m_flNewEnd;
|
|
|
|
fogplayerparams_t() {
|
|
m_hCtrl.Set(NULL);
|
|
m_flTransitionTime = -1.0f;
|
|
m_OldColor.r = m_OldColor.g = m_OldColor.b = m_OldColor.a = 0;
|
|
m_flOldStart = 0.0f;
|
|
m_flOldEnd = 0.0f;
|
|
m_NewColor.r = m_NewColor.g = m_NewColor.b = m_NewColor.a = 0;
|
|
m_flNewStart = 0.0f;
|
|
m_flNewEnd = 0.0f;
|
|
}
|
|
};
|
|
|
|
struct sky3dparams_t {
|
|
DECLARE_CLASS_NOBASE(sky3dparams_t);
|
|
DECLARE_EMBEDDED_NETWORKVAR();
|
|
|
|
#ifndef CLIENT_DLL
|
|
DECLARE_SIMPLE_DATADESC();
|
|
#endif
|
|
|
|
// 3d skybox camera data
|
|
CNetworkVar(int, scale);
|
|
CNetworkVector(origin);
|
|
CNetworkVar(int, area);
|
|
|
|
// 3d skybox fog data
|
|
CNetworkVarEmbedded(fogparams_t, fog);
|
|
};
|
|
|
|
struct audioparams_t {
|
|
DECLARE_CLASS_NOBASE(audioparams_t);
|
|
DECLARE_EMBEDDED_NETWORKVAR();
|
|
|
|
#ifndef CLIENT_DLL
|
|
DECLARE_SIMPLE_DATADESC();
|
|
#endif
|
|
|
|
CNetworkArray(Vector, localSound, NUM_AUDIO_LOCAL_SOUNDS)
|
|
CNetworkVar(int, soundscapeIndex); // index of the current soundscape
|
|
// from soundscape.txt
|
|
CNetworkVar(int, localBits); // if bits 0,1,2,3 are set then position
|
|
// 0,1,2,3 are valid/used
|
|
CNetworkHandle(CBaseEntity, ent); // the entity setting the soundscape
|
|
};
|
|
|
|
#endif // PLAYERNET_VARS_H
|