79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PREDICTABLEID_H
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#define PREDICTABLEID_H
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#ifdef _WIN32
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#pragma once
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#endif
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#if !defined(NO_ENTITY_PREDICTION)
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//-----------------------------------------------------------------------------
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// Purpose: Wraps 32bit predictID to allow access and creation
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//-----------------------------------------------------------------------------
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class CPredictableId {
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public:
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// Construction
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CPredictableId(void);
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static void ResetInstanceCounters(void);
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// Is the Id being used
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bool IsActive(void) const;
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// Call this to set from data
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void Init(int player, int command, const char *classname,
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const char *module, int line);
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// Get player index
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int GetPlayer(void) const;
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// Get hash value
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int GetHash(void) const;
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// Get index number
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int GetInstanceNumber(void) const;
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// Get command number
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int GetCommandNumber(void) const;
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// Check command number
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// bool IsCommandNumberEqual( int testNumber ) const;
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// Client only
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void SetAcknowledged(bool ack);
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bool GetAcknowledged(void) const;
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// For conversion to/from integer
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int GetRaw(void) const;
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void SetRaw(int raw);
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char const *Describe(void) const;
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// Equality test
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bool operator==(const CPredictableId &other) const;
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bool operator!=(const CPredictableId &other) const;
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private:
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void SetCommandNumber(int commandNumber);
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void SetPlayer(int playerIndex);
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void SetInstanceNumber(int counter);
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// Encoding bits, should total 32
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struct bitfields {
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unsigned int ack : 1; // 1
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unsigned int player : 5; // 6
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unsigned int command : 10; // 16
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unsigned int hash : 12; // 28
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unsigned int instance : 4; // 32
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} m_PredictableID;
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};
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// This can be empty, the class has a proper constructor
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FORCEINLINE void NetworkVarConstruct(CPredictableId &x) {}
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#endif
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#endif // PREDICTABLEID_H
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