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2020-08-04 13:13:01 -04:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef SCENEIMAGE_H
#define SCENEIMAGE_H
#ifdef _WIN32
#pragma once
#endif
class ISceneTokenProcessor;
class ISceneCompileStatus {
public:
virtual void UpdateStatus(char const *pchSceneName, bool bQuiet, int nIndex,
int nCount) = 0;
};
class CUtlBuffer;
class ISceneImage {
public:
virtual bool CreateSceneImageFile(CUtlBuffer &targetBuffer,
char const *pchModPath,
bool bLittleEndian, bool bQuiet,
ISceneCompileStatus *Status) = 0;
};
extern ISceneImage *g_pSceneImage;
extern ISceneTokenProcessor *tokenprocessor;
#endif // SCENEIMAGE_H