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2020-08-04 13:13:01 -04:00

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C

//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef TRIGGERS_SHARED_H
#define TRIGGERS_SHARED_H
#ifdef _WIN32
#pragma once
#endif
//
// Spawnflags
//
enum {
SF_TRIGGER_ALLOW_CLIENTS = 0x01, // Players can fire this trigger
SF_TRIGGER_ALLOW_NPCS = 0x02, // NPCS can fire this trigger
SF_TRIGGER_ALLOW_PUSHABLES = 0x04, // Pushables can fire this trigger
SF_TRIGGER_ALLOW_PHYSICS = 0x08, // Physics objects can fire this trigger
SF_TRIGGER_ONLY_PLAYER_ALLY_NPCS =
0x10, // *if* NPCs can fire this trigger, this flag means only player
// allies do so
SF_TRIGGER_ONLY_CLIENTS_IN_VEHICLES =
0x20, // *if* Players can fire this trigger, this flag means only
// players inside vehicles can
SF_TRIGGER_ALLOW_ALL =
0x40, // Everything can fire this trigger EXCEPT DEBRIS!
SF_TRIGGER_ONLY_CLIENTS_OUT_OF_VEHICLES =
0x200, // *if* Players can fire this trigger, this flag means only
// players outside vehicles can
SF_TRIG_PUSH_ONCE = 0x80, // trigger_push removes itself after firing once
SF_TRIG_PUSH_AFFECT_PLAYER_ON_LADDER =
0x100, // if pushed object is player on a ladder, then this disengages
// them from the ladder (HL2only)
SF_TRIG_TOUCH_DEBRIS = 0x400, // Will touch physics debris objects
SF_TRIGGER_ONLY_NPCS_IN_VEHICLES =
0X800, // *if* NPCs can fire this trigger, only NPCs in vehicles do so
// (respects player ally flag too)
SF_TRIGGER_DISALLOW_BOTS =
0x1000, // Bots are not allowed to fire this trigger
};
#endif // TRIGGERS_SHARED_H