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nekohook/modules/source2013/sdk/game/shared/vgui_defaultinputsignal.h
2020-08-04 13:13:01 -04:00

36 lines
1.2 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef VGUI_DEFAULTINPUTSIGNAL_H
#define VGUI_DEFAULTINPUTSIGNAL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_inputsignal.h"
namespace vgui {
// This class derives from vgui::InputSignal and implements empty defaults for
// all of its functions.
class CDefaultInputSignal : public vgui::InputSignal {
public:
virtual void cursorMoved(int x, int y, Panel* panel) {}
virtual void cursorEntered(Panel* panel) {}
virtual void cursorExited(Panel* panel) {}
virtual void mousePressed(MouseCode code, Panel* panel) {}
virtual void mouseDoublePressed(MouseCode code, Panel* panel) {}
virtual void mouseReleased(MouseCode code, Panel* panel) {}
virtual void mouseWheeled(int delta, Panel* panel) {}
virtual void keyPressed(KeyCode code, Panel* panel) {}
virtual void keyTyped(KeyCode code, Panel* panel) {}
virtual void keyReleased(KeyCode code, Panel* panel) {}
virtual void keyFocusTicked(Panel* panel) {}
};
} // namespace vgui
#endif // VGUI_DEFAULTINPUTSIGNAL_H