36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef VGUI_DEFAULTINPUTSIGNAL_H
|
|
#define VGUI_DEFAULTINPUTSIGNAL_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "vgui_inputsignal.h"
|
|
|
|
namespace vgui {
|
|
// This class derives from vgui::InputSignal and implements empty defaults for
|
|
// all of its functions.
|
|
class CDefaultInputSignal : public vgui::InputSignal {
|
|
public:
|
|
virtual void cursorMoved(int x, int y, Panel* panel) {}
|
|
virtual void cursorEntered(Panel* panel) {}
|
|
virtual void cursorExited(Panel* panel) {}
|
|
virtual void mousePressed(MouseCode code, Panel* panel) {}
|
|
virtual void mouseDoublePressed(MouseCode code, Panel* panel) {}
|
|
virtual void mouseReleased(MouseCode code, Panel* panel) {}
|
|
virtual void mouseWheeled(int delta, Panel* panel) {}
|
|
virtual void keyPressed(KeyCode code, Panel* panel) {}
|
|
virtual void keyTyped(KeyCode code, Panel* panel) {}
|
|
virtual void keyReleased(KeyCode code, Panel* panel) {}
|
|
virtual void keyFocusTicked(Panel* panel) {}
|
|
};
|
|
} // namespace vgui
|
|
|
|
#endif // VGUI_DEFAULTINPUTSIGNAL_H
|